As is the norm, there are also power-ups in play – some triggered by matches of four or more, others liberally tossed into play by the game itself. When activated, everything from whole lines being cleared to the clock being stopped for a vital few seconds is on offer.
Unlike Bejeweled, there are also a few extra moves you can employ, such as sliding gems left or right by four squares, or rotating them around a fixed point.
Combined with the snippets of plot that sandwich the levels (snippets that seem to focus on getting into parties, unlocked by earning VIP points in play), there's an attempt here to set Diamond Twist 2 apart from its obvious inspiration.
But, in truth, Diamond Twist 2 – LA scoops or not – remains a solid, but arguably too faithful, Bejeweled clone, in a world where Bejeweled clones are already anything but as rare as the gems that inhabit them.