Tuesday, February 22, 2011

Nokia c3 Game Virtua Fighter


Even after all these years, Virtua Fighterstill feels like a technological wonder. It was nigh-on inconceivable, when the game first appeared, that a one-on-one beat-'em-up could exist in three dimensions, let alone one as slick and realistic as this.

Now the mobile platforms are breaking through into similar territory as the arcades did back in 1993, and it's time to see how well they can handle a full-on 3D fighter. And what better way to test the concept than with the sophisticated and playable king of all 3D tournament brawlers, Virtua Fighter?

Certainly in appearance, Southend has excelled. The polygons are fewer in number, but considering the differences in screen size between the arcade original and this mobile conversion that's really no issue at all. More important than polygon count in this game is the animation, as that's what really brought the original Virtua Fighter to life.
The liquid smooth realism of the way the fighters performed their kung fu was only a part of it, however. They bobbed, weaved and blocked accurately – adding an air of authenticity that it took other games years to recreate, and some still fail even today. The mobile adaptation has clearly paid close attention to this important detail, and the nuances of each character are very visible, despite their miniature renderings.